It was a really fun genre that provided lots of different experiences for racing fans of different disciplines. They were mostly licensed with real cars (lots of low budget games had reals cars which isn’t the case now) and some had real tracks. Enthusia Racing, TOCA racing, Gran Turismo was still relevant, Need for Speed had multiple concurrent titles like hot pursuit, Test Drive, Midnight Club, Ridge Racer, every licensed porperty you could imagine and so many more. Juxtapose this with the PS2 era where there were so many options for racing games. You have a few smaller licensed racing games that iterate yearly like F1, Nascar Heat, and some rally titles but those are getting harder to find too. It’s basically Forza, Forza Horizon and Grid and Need for Speed constantly reinventing themselves to try and stay relevant. Racing games have hit a fascinating point. While both of these genres have footholds in the mobile gaming space, they have all but disappeared on consoles. We’ve seen the death of licensed game from Marvel and other companies and what has intrigued me (and hurt me) most is the lack of smaller racing games. With the loss of mid-tier development certain genres have been harder than others. Every game now is a big budget AAA game or a smaller indy title. One of the most interesting paradigm shifts in gaming in 2019 is the lack of mid-tier AA titles.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |